Wednesday, September 12, 2012

On The Air: Game|Life Live: Charming Indie Games Put New Twists On Old-School Play

Filmed and announce live from the Twitch counter at Penny Arcade Expo final weekend, this GameLife uncover features 3 creators of new games that offer new takes on typical gameplay concepts.

Our initial guest is Ron Gilbert, the author of and . He's forthcoming back to normal puzzle-based exploit games with , created in conjunction with Double Fine and to be published by Sega in early 2013. The gameplay hearkens back to - you select a group of 3 adventurers and take them down in to a cavern filled with item-based puzzles, that they contingency compromise by working together. It's a genre that's long been neglected, and the PAX demo of showed that it was back in fighting form interjection to Gilbert's efforts.

Next, you acquire Alex Neuse and Mike Roush of Gaijin Games to obtain hands-on with , the continuation to . The pixelated faux-retro graphics of the original are gone; in fact, Neuse tells us he done a unwavering bid to eliminate any and all squares from the pattern to set it apart. What earnings is the blazing-fast, hair-pulling dare of the original game.

Finally, Brian Provinciano takes the theatre to uncover us . Put simply, it's with an 8-bit overhaul. You can run around sharpened cops, or you can burst on their heads and butt-stomp them instead. Many long years in the creation (it proposed life as a homebrewed diversion that ran on the 8-bit NES), is full of references to and parodies of typical videogames and 1980s cocktail culture. It will be existing for many platforms after that this year.

No comments:

Post a Comment