Saturday, August 4, 2012

Get Your Nostalgia To Mars In Doom 3 BFG Edition

While not as rarely regarded as its predecessors, Doom 3 was an beguiling (and, at the time, graphically impressive) diversion that garnered a satisfactory following. For fans, Doom 3 BFG is a package filled with memories of the franchise. Along with Doom 3 , its expansions, and brand new 'Lost' missions, the BFG fill up includes both Doom and Doom 2 .

Doom 3 BFG itself is not meant to be the initial Doom 3 experience with prettier textures and 3D support. "We done a few slight improvements to the initial game," id imaginative executive Tim Willits told me after we got hands on with Doom 3 BFG 's ' Lost Mission ' content. "Like the flashlight [which may be used in conjunction with your gun, different the original]. We done things a small bit brighter, we softened a lot of the disposition textures."

BFG features tweaks all around, from somewhat stepping up the player's speed, tweaking ammo and health, adding new soundscapes, an new auto-save and checkpoint features. "It plays better, it unequivocally does," Wittits promises.

"We never expelled Doom 1 and Doom 2 on the PlayStation Network," Willits reminded me. "So we're like, 'OK, what's the easiest way to do this?' And with the guys did instead of rewriting all the network support, [support for] friends, and all that type of stuff, is they took Rage , took out all the ' Rage ' pieces and put Doom 1 and 2 on tip of it. So when you launch Doom 1 and Doom 2 you obviously are rising many of id Tech 5, and it only has a diversion double back that runs Doom 1 and Doom 2 ."

The flashlight and other tweaks in Doom 3 are suggestive of past mods, that cannot work with the arriving chronicle for a few without doubt reasons. "We incorporated a lot of id Tech 5," Willits said. "The engine is more id Tech 4.5. So the way that it's all engineered is so different that it does need that [original Doom 3 mods] won't be compatible."

Carmack referred to this during his QuakeCon 2012 keynote, when he quickly overwhelmed on the topic. Among promising solutions he quickly rattled off, he said he had deliberate releasing definite chunks of the id Tech 5 source ethics - something he wasn't even certain was possible. we asked Willits if if would ponder using the Steam Workshop for mod distribution, but that seems to be unknown even to id.

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