Thursday, February 17, 2011

Portal 2 To Encouragement PlayStation Move

"As a small, calming portion you have PS3-exclusive clouded cover storage [of saved games], a giveaway ethics for [the PC/Mac version] and total PlayStation Move encouragement [in Portal 2]," Faliszek mentioned (according to a interpretation ), adding, "See it as reward for Left 4 Dead" -- or, rather, the insufficient thereof on PS3.

Faliszek remarkable that Move is a "completely new experience" is to growth team, and it's "not nonetheless entirely integrated" in to the diversion -- maybe a reason in the partial check of the game's let go to April. The late add-on of Move encouragement runs dead against to statements done by Valve's Gabe Newell final drop when he joked with PSM3 that Move and 3D-display encouragement would "have to wait for for 'Portal 3' or other title. We won't be ancillary those in Portal 2."

Faliszek fixed that Valve is still not integrating 3D in to Portal 2, that is already disorienting sufficient in 2D. "The levels are varying -- infrequently you mount on your head -- and then once again the world seems to turn." It would be as well tough to fairly place portals in 3D, he added.

Finally, he concurred that it's "very difficult" to erect console-specific mod tools, and user-generated calm for Portal 2 will usually be creatable on the PC. Given cross-platform compatibility, however, "we are using Sony to find out a way to obtain the greatest and many critical modifications and maps of Personal Computer users on the PS3." Faliszek remarkable that the mods could presumably be delivered as giveaway DLC (via PSN) or by the Steam Play service itself. As for premium DLC, "we've got actually a lot of funny ideas," Faliszek teased.

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