Because Prey 2 is such a coherent leaving from the initial game, we wondered if the developers at Human Head were perplexing to put together a few viewed problems. "We didn't look at Prey 1 and collect out mistakes as ample as look at it and collect out the core themes of Prey, " Bisenius clarified. "So we kept the foreign abduction, 'Keepers' as the principal race, one human contra many aliens, and then the predator/prey relationship."
He done it coherent that Prey 2's new citation is not an bid to residence any flaws in Prey 1, but instead reflects the innate course of the overarching Prey story. Whereas the initial diversion was contained inside of The Sphere, an organic liner that postulated itself on kind from opposite the galaxy, Prey 2 will open players up to the franchise's world at-large, which, in a way, revolves around the still-mysterious Sphere.
"A lot of this blossomed from the minuscule small seed that was using a annuity hunter," Bisenius explained of the core idea at the back the gameplay. "From day one, we longed for to make a diversion about a annuity hunter." Killian, the principal (human) disposition in Prey 2, wakes up with opposing absentmindedness in an foreign town and shortly finds out he is a expert annuity hunter. From this idea stemmed many of the changes in the sequel.
Neither the player nor Killian has any idea how he got there, but bashing in skulls seems to be the typical protocol in this situation. From the parkour-inspired transformation mechanics to the pole of the noir -toned gameworld, "every citation and every subject we asked came back to that: 'Does that make clarity for a annuity hunter?' Or, 'What would a annuity hunter do or be able to do?'" Bisenius said. "So he has to be able to run and burst and pursue, so a lot of that is climbing."
It seemed a bit curious, then, that Human Head co-founder Chris Rhinehart had especially referred to Red Dead Redemption (pictured right) as an motivation for Prey 2 more than once during his display -- I'd have vanished with Mirror's Edge or even Mass Effect first. we asked Bisenius to elaborate, given the connection was not so obvious.
"One of the key things, either it's Red Dead or any open-world game, is to supply the player with lots of things to do in the world," Bisenius said. "If you give them this entire large world and they can usually do a few things, you've essentially built a in a line diversion with an open world, so what's the point?" Indeed, there are countless distractions to perform the player in Red Dead Redemption, and Human Head aims to further expand out the gameworld of Prey 2 with non-essential, but no reduction convincing content. By activating Killian's design visor, the player is alerted to opportunities to hunt, takeover or help out assorted aliens.
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