Tuesday, April 26, 2011

Compix Unveils 3-D Graphics With VirtualOverlay Technology

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Apr 26, 2011 2:59 PM

Calling it "a new way of considering about and using complex 3-D announce graphics," at the 2011 NAB Show, Compix , a provider of veteran CGs, showed its Persona CG that features VirtualOverlay technology.

The network enables users to emanate up to 6 eccentric channels of motion-filled graphics and combination them probably using usually a earthy output. The firm mentioned the technology can potentially save tens of thousands of dollars by mixing the functionality of 6 CG units in to one. The use of VirtualOverlay can moreover giveaway up resources in switcher M/Es and DSKs by mixing the striking elements previous to being churned with video sources.

Each VirtualOverlay has its own timeline and includes infinite intent layers, such as 3-D, images and clips, per conceal channel. Logos, duct IDs, lower-thirds, scoreboards, over-the-shoulder graphics, content crawls, RSS feeds and heat displays can rapidly and simply be extrinsic or taken out with Compix Persona's LiveAction keyboard, that comes typical in all Compix Persona systems. The commands that are straightforwardly approachable from this color-coded set of keys enable operators to rapidly manage the VirtualOverlay manifestation and all striking page outlay controls. Dynamic information and programmed manage plug-ins may be used in any of the VirtualOverlay channels.

3-D content and shapes may be combined right away in Compix Persona, and 3-D objects from applications such as 3ds MAX, Maya and LightWave may be placed right away in the board for real-time playback in the X record format, with no prerendering necessary. Compressed video clips in Windows AVI and WMV formats are moreover included. Adobe Photoshop and Illustrator files may be alien in to Compix Persona whilst progressing their initial particular layers, and a live submit source may be prisoner and used in the striking plan as segment of the design. All graphics combined may be rendered to hoop as an picture coming after for use with any nonlinear system, such as Apple Final Cut Pro.

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