More surprising, however, was a diversion that didn't make an appearance: The Last Guardian . Since being teased in a January 2008 Sony Japan work inventory with a singular image, the Team Ico-developed diversion has usually been shown by Sony a handful of times. Moreover, the usually headlines we've listened not long ago on the long in-development plan has been worrisome - the game's imaginative lead, Fumito Ueda, finished his practice at Sony and began working on the diversion as a contractor. And then in February, Sony suggested that the company's Santa Monica college of music was aiding in the growth process.
SCEA comparison VP of product growth and worldwide studios, Scott Rohde, positive me in an talk this week that the game's nonappearance from Sony's presser isn't something gamers should be anxious with. "It just wasn't apt for us to give an update. That's just how it worked out," Rohde said. Rather than saying it as a promising pointer that the four-plus year plan is stagnating, Rohde mentioned that it's nonappearance was a subject of time stipulations during the press discussion and Sony's draw close to inner development. "Almost more than any diversion that Worldwide Studios develops, it's all about the tension and the experience that's crafted in what that group can deliver. And there's a prophesy that contingency be upheld. And until it may be upheld, it's not gonna ship," he said.
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