"With a large-scale growth team, you didn't use the time well," Toriyama said. "How do you talk to everybody in the subdepartment what the expostulate of the diversion is?"
Toriyama and his group attempted to keep the diversion as secret as probable inside of the large workforce, that led to playtesting going on "way as well late in the process," he said. Square expected to put together those problems with Final Fantasy 13-2 , and implemented production-based milestones as against to story-based ones it used at the commencement of FF13 's development. Still, more needs to change.
"We are moreover considering that you will not do large-scale inner growth any longer," Toriyama said. "We have a lot of great creators in Square Enix, but for larger-scale growth you will be carrying out more distributed and outsourced growth to attain the targets on time."
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