Friday, June 15, 2012

Free From Sony Deal, Journey Creator Seeks Pixar-Sized Audience

Thatgamecompany, developer of the arthouse PlayStation 3 games and , has large aspirations.

After the indie diversion developer was founded in 2005, it rapidly sealed a three-game attend to Sony to make games to one side for its PlayStation 3. The final one, , became the fastest-selling downloadable PS3 diversion in the platform's history. Announcing on Thursday that it had feel safe $5.5 million in appropriation from Benchmark Capital to account future diversion development, thatgamecompany will at last be able to take its games to multi-part platforms, a pierce that co-founder and imaginative executive Jenova Chen hopes will massively spread the attain of his diversion designs.

"By raising the allowance ourselves, you have the manage to do what you want," mentioned Chen to Wired around phone.

Chen says he wants thatgamecompany's next game, that is already in development, to attain "a pile audience, similar to a Pixar movie."

Although Chen praised Sony's encouragement in a matter expelled today, he told Wired that being entirely eccentric meant fewer imaginative restraints. The pierce to eccentric edition will enable thatgamecompany to manage notation sum about how players correlate with their games, Chen says, inclusive how they download and launch the games.

"I'm a diversion designer, so I caring about the entire experience," he said.

Chen says his next diversion will try human communication in a similar behaviour as , a baffle diversion that let players incidentally confront and help any other as they progressed by its challenges.

Benchmark Capital was drawn to thatgamecompany's work since its "emotional depth, rendezvous with fully-realized worlds, and a burly clarity of authorship," mentioned the firm's broad associate Mitch Lasky, who will right away lay on the house of directors of thatgamecompany, in a statement.

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