Sunday, October 30, 2011

The Joystiq Indie Pitch: Plague

Our diversion is called Plague . It is about a harmful P.C. pathogen that takes over the world and you fool around as a personified, bottom-of-the-barrel, anti-virus module and have to save the world. It plays similar to a side-scrolling shooter where the enemies are P.C. viruses.

What desirous you to make Plague ?

We knew you longed for to make a side-scrolling shooter, but you didn't know precisely what you longed for to do with it. We dismissed up a few old-school games and outlayed a few time researching for a while. Eventually you pooled the ideas together and picked out what you think would make a fun and unique experience whilst gripping the sentimental feel of the genre.

How are you innovating the sidescroller?

The many innovative thing in Plague is may the accumulation of weapons. Many of them pay loyalty to comparison games. For instance, there's a gun that fires considerable asteroids that break detached in to not as big asteroids on impact.

What's the coolest aspect of Plague ?

The Potpourri gun! It's by far the coolest arms in the game. Without giving as well ample away, I can say it's the many captivated arms in any diversion I've ever seen. It removes all the dare from the diversion once you find it, but there's usually one and it's dark flattering well. It's value seeking for.

Managing the time would be one thing. We took way as well long, but you schooled what type of pitfalls to prevent if you were to do it again. We'd moreover enroll more play-testers. For the many part, the developers were the usually ones to fool around the diversion and you finished up getting as well great at it. Later, you found other people struggling to beat tools that you think were easy.

How long did it take to create?

Plague took two-and-a-half years to develop. This includes learning the new programming language, the whole routine of idea to pattern and fool around testing. It was a long, rough thoroughfare but we're cheerful you at last got it released.

Why rise independently, rsther than than work for an determined company?

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