Sunday, September 18, 2011

Harmonix CEO Alex Rigopulos Explains What Happened To Rock Band Japan

Beyond the entire "manufacturing and shipping hundreds of thousands more cosmetic peripherals to an island country" ... thing , Rigopulos lamented problems with chartering Japanese song is to game, that he characterized as "very tough in Japan, relations to other countries." He moreover sharp to a rsther than without doubt concern: space stipulations in Japanese households. "Even for people who have the space, Japanese family groups lend towards to not make a lot of sound in their homes. They normally have a quieter lifestyle at home 'cause they're living in closer quarters, and moreover Japanese family groups do not perform in their homes as much."

Given the initial motivation for Harmonix' franchises Guitar Hero and Rock Band was the arcade-born Guitar/Drum Freaks franchise, we wondered if Harmonix had looked at Japanese arcades as an choice instead of a home console release. "That's something we considered," he admitted. "One of the challenges is that arcades are very, really noisy, and so if you're perplexing to make something that's really a low-pitched experience and you've got 37 other colonnade machines all incited up to full volume, it type of impairs the musicality of the experience."

Again, Rigopulos mentioned Harmonix has nonetheless to give up on the process of Rock Band in Japan, but from the sound of things, it's not precisely at the tip of his priority list.

[Image credit: ShonenKnife.com ]

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