Downloadable warrior Skullgirls will launch in early 2012, Reverge Labs has announced. The key reason is to delay, according to the developer, is that the group is polishing the game's features, formed on feedback it received whilst display the diversion off during 2011.
"Some companies call this 'feature creep,' but you call it the additional gloss that takes a diversion from 'good' to 'great,'" remarkable Peter Bartholow, Designer/Producer/Community Manager at Reverge Labs.
Additions the college of music is working on before launch add speeding up the game, adding many new effects, upgrading backgrounds to 3D, incorporating more music from Michiru Yamane , adding symbol macros for desk pad personification and "innumerable change and gameplay tweaks."
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