Tuesday, June 28, 2011

The Joystiq Indie Pitch: Inchworm Animation

Do you feel similar to you're creation the diversion you always longed for to play?
It's not unequivocally a game, but yeah it is precisely the type of thing we would have desired flourishing up. And we would may admire it now, were we not wholly burnt out and ill of it!

How did Inchworm Animation advance about?
I've outlayed 25 years essay paint/animation programs and have been personification video games even longer. When the DS came out, we considered "that thing would make the best handheld animation system." It was similar to a small Wacom Cintiq tablet. So back in 2005 we wrote to Nintendo and asked them if we could be a developer. Inchworm is flattering ample a broad paint and animation system. But originally the motivation was to make more of a game-development tool. Specifically, we considered it would be cold to be able to use a DS to make the small goddess animations you see in the Fire Emblem games. we only admire how they mix pixel art with the real timing of the frames -- it creates them so ample more dramatic.

What are you proudest of about your game?
I'm proudest of the fact that we obviously got it finished. But underline wise, there are a few things we am cheerful are in there. The stop-motion and time-lapse camera things integrates unequivocally good with the use of layers. You can take video element similar to that and then graze holes in it, put animated layers on tip of it, etc.

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