Sunday, December 26, 2010

Valve Expresses Fascination In Eye Tracking, Enhancing Experience For Able And Infirm Gamers

In add-on to formerly documented investigate in to pointer denunciation , Valve's Ambinder moreover expresses fascination in "the future of eyetrackers and the contingent skill to let gamers use their eyes as active coordinator inputs." With this method, you might be able to manage a diversion entirely hands-free ... without having to use your whole body as an submit device. "It might be probable in the future to let the eyes deed as a substitute is to rodent cursor, vouchsafing gamers broadcast navigation and targeting inputs around eye movements. If you couple this draw close with the use of blinks or other proxies for symbol presses, you might eliminate the need for a rodent and set of keys (or gamepad) all together," Ambinder added.

While eye tracking sounds quite ambitious, there are many other efforts in place by designers to make a diversion work improved for infirm gamers. Read the full Gamasutra press review for more.

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