What sounds similar to a tidy gimmick valid to be a promising game-changer during the two races we competed in. The steel sheet cam shifted to always concentration on the peak of a spin as we went in to it -- essentially, an programmed head-tracking system!
Looking over the presentation, an EA deputy fixed to me that, whilst the diversion will keep the XP network from the initial Shift, it will embankment the nitpicky categorization of players as possibly accuracy or assertive drivers. Then there's the matter of the pretension itself: Shift 2 Unleashed with no Need for Speed to be found. EA forsaken the authorization fixing essentially to make sure that (casual) consumers didn't upset Shift 2 as a continuation to Need for Speed: Hot Pursuit , especially given it'll launch comparatively shut to Criterion's arcade-style race horse (which was expelled progressing this month). Shift 2 is still deliberate a Need for Speed title, though, correct down to the array button in its logo.
While there are risks fundamental in a full graphics engine renovate and the union of a "realistic" camera system, Shift 2 left me tender after a first, partial encounter. The original is a of the most appropriate sim racers, well, ever -- and that's a lot to live up to. But this continuation feels correct on follow to finish only as strong.
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