"PAX is a outrageous show, with tons of things to see everywhere; if the diversion could grip peoples' concern beneath those conditions, quite on its own merits rsther than than by hype or pedigree, then we would know that it was unequivocally working," Jonathan Blow wrote on The Witness blog . "Happily, the diversion worked very good - notwithstanding the fact that the visuals are still in an early antecedent stage. People tended to fool around for a long time, and they favourite what they played."
Kotaku's Stephen Totilo compared the first-person scrutiny and puzzle-solving to Myst. The game's wonderfully illuminated and relaxed world hides summary enigmas, such as boards that need you to keep track the scold route. What's many interesting, however, is that there do not appear to be any prompts or instructions is to player -- creation this understated PAX exhibit appear very apt indeed.
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