Almost a million people have stopped profitable for World of Warcraft in the final 3 months.
The pointy tumble in subscribers was suggested by Activision Blizzard during talks with analysts about its ultimate financial results.
At the finish of September, WoW had about 10.3 million subscribers, down from 11.1 million at the finish of June.
Experts put the reject down to contest from new titles but mentioned WoW was still really resilient.
World of Warcraft's subscriber figures have been on a solid reject from the summit of 12 million they strike in 2010.
Blizzard's boss, Mike Morhaime, mentioned the greatest reject in player figures was seen in the Middle East Pacific region, with poignant falls in China.
He mentioned Blizzard had approaching to remove subscribers over the final couple of months as the keenest players tired the uninformed calm that the Cataclysm enlargement updated to the diversion in late 2010.
Despite this, claimed Mr Morhaime, WoW remained the many renouned subscription diversion in the world.
WoW has kept its subscription model even even though there has been a broad pierce to free-to-play by its rivals. These add Warhammer, Lord of the Rings Online and DC Universe Online.
Blizzard has vanished a few way to embracing this change by vouchsafing gamers fool around for giveaway via an account that boundary them to WoW's gap sections, caps how sufficient money they can accumulate, and restricts what they can do with characters.
The diversion creator has moreover denounced ways to ensure maestro players stay involved. Last month it voiced players who execute to a new 12 month subscription would obtain a giveaway duplicate of Diablo III, early access to the next enlargement for WoW, and a drifting equine to float around in the game.
Despite the reject in players of Wow, Activision Blizzard's results were burly with record third-quarter results up 16% over the same time in 2010.
Games publisher John Walker from gaming site Rock Paper Shotgun mentioned WoW had weathered identical dips in the past when there were other burly titles gamers longed for to play.
At the short time WoW faces contest from games such as Arkham City, Skyrim, Battlefield 3 and Activision's own Modern Warfare 3.
"People lend towards to usually wish to give their monthly tithe to one game, and so they'll frequently trip divided to see what's new, before slinking back to Warcraft," he said.
But, he added, the fact that millions still continually played a seven-year-old diversion showed its resilience.
"If anything, WoW's persistent success with its subscription model is obviously bucking any direction that you might be seeing, even if the figures have dipped slightly," he said.
"While it's gift a arrange of mistake free-to-play model for its early stages now, there's no skepticism that its 10 million in addition to player-base waste hugely significant."
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