Sunday, November 20, 2011

Game|Life Podcast: Skullgirls Fight In 2-D, Sony Fights For 3-D

We verbalise with the developers of a new 2-D fighting diversion called , and import in on Sony's continuing ambitions for 3-D gaming on this week's part of the GameLife podcast.

Wired comparison editor Peter Rubin is in New York City this week is to gap of this year's Wired Store , but we've transposed him with a few people and one robot. As always, Wired.com handling editor Marty Cortinas and Wired publication comparison editor Chris Baker come together me for an hour of deliberation about the week's prohibited topics in the world of games.

In the center of this episode, you take a break to attend to some of the soundtrack and verbalise with one of its creators, Peter Bartholow, and John Lee, a fighting diversion consultant and preacher of this new downloadable Xbox 360 and PlayStation 3 game, that will be expelled in early 2012.

We played some previous to the show, and it's actually an resourceful game. The art type is a mashup of art deco and anime, the song reminds me of ‘s soundtrack (which I loved, so close up if you didn't) and the characters are hilarious. "Ms. Fortune" can take her head off and use it not together to fight; "Peacock" is a disfigured take on black-and-white comic strip characters from the 1940s. It's a Japanese-style fighting diversion with a categorically American vibe.

Other topics covered this week:

planner Ed Logg and his origin accepting of a Pioneer Award,

Baker's time with and Marty's with ,

Nintendo's 3-D reconstitute of and Microsoft's 2-D reconstitute of ,

our thoughts on Sony's new 3-D PlayStation 3 manifestation and 3-D games in general.

The GameLife podcast is posted every Friday and is existing on iTunes and as a send MP3 download . For your convenience, it is moreover embedded below.

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