Sony has at last fixed the specifications of the system's RAM, after rumors that the wiring hulk had halved the RAM to improved vie on cost with the 3DS. "There were a few rumours is to last few months. Some developer referred to the RAM was halved. We never voiced the amount of RAM, and you never altered it," Yoshida said. So to be able to war confusion, they went in to Gamescom not afraid to share those details.
And, without serve adieu, we'll share those deets! The PlayStation Vita has 512MB of RAM and 128MB of V-RAM, compared to the PlayStation 3's 256MB of network RAM and 256MB of video RAM. While that's half of the PS3's video RAM, Yoshida reminds us that the fortitude of the two platforms is really different. "The fortitude on the PS Vita shade is sufficient lower," he explained. "Even even though it's 4 times the fortitude of PSP, compared to the console, the amount of information you have to pull is sufficient smaller."
While this all sounds similar to great news, there is other reading: Since the Vita uses all that additional network RAM to enable for cross-game chat, one could pretence Sony will sojourn not able to to exercise the long-requested underline on the PS3. Then again, scarcely 5 years in to the console's life, that incapacity should be flattering strong to everybody by now.
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