Onlive is to launch its cloud-based gaming service in the UK on 22 September.
The system, that has been existing in the United States for more than a year, allows users to fool around games without a console.
Processing is completed in information centres on specialised servers and streamed over the internet.
The firm says it hopes to do deals with service providers to end people surpassing their download limits.
As well as being existing on PCs, Macs and inscription devices, Onlive offers its own micro console that may be plugged right away in to HD televisions.
"There are a few sacrifices," mentioned Scott Lowe, senior manager editor at games website IGN.
"You remove a small bit of the clearness and the graphics do not smoke-stack up together with something similar to a Personal Computer or a console, but you do obtain many of the leading contents of the experience."
Mr Lowe mentioned that Onlive had a number of advantages over a normal games console, inclusive the fact that users did not must be setup program or wait for for updates to download.
He moreover praised its responsiveness. Playing swift relocating games over an internet connection poses a number of technical challenges, inclusive latency - the time the remote network takes to govern a command.
"They have put a lot of bid in to creation all the hardware unequivocally low latency and by all of our testing, they do deliver," mentioned Mr Lowe.
In an endeavor to keep latency down, Onlive has non-stop a new European server trickery in Luxembourg, fixation its computing systems closer to the people that are going to be using it.
Once regard with a service that relies on all the time streaming video - despite dense - over the internet is that users with monthly download boundary may rapidly surpass those.
Onlive's lowest connection speed of 1Mb/s would devour around 450MB per hour. Some broadband packages hat use at comparatively low boundary such as 5 or 10 GB per month.
The firm has referred to it may do tie-up deals with a few internet service providers so that users do not obtain penalised for using Onlive.
The network moreover reduces a few of the need for multi-gigabyte downloading related with consoles, according to Onlive owner Steve Perlman
"People use Onlive otherwise than they would use XBox Live or PlayStation," he told BBC News.
"There's considerably a lot of overtime [on a console] you wait for is to hoop to setup or the download then there might be an refurbish to download.
"With Onlive, everything is instant, you only click a symbol an fool around the game."
Mr Perlman said, as a result, that gamers tended to outlay the same amount of time personification as console owners, but reduction time online overall.
UK pricing information for Onlive is not nonetheless available.
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