Gamers are getting the luck to try out a new bit of technology called MotionScan from currently (20 May).
It's being launched in L.A. Noire, the ultimate video diversion blockbuster.
Its publishers Rockstar Games say it will make character's faces and emotions more realistic than ever and will change the way games are made.
Tens of millions of pounds have been outlayed building it with hundreds of people working on the network is to past couple of years in Australia.
Writer executive Brendan McNamara says his L.A. Noire diversion is not similar from others on the market.
He said: "It will right away enable us to vie head-on with movie and television. [The network uses] 32 HD cameras and they're organised similar to a birdcage around the actor.
"It captures it at 1,000 frames per second."
Your Facebook questions about L.A. Noire executive Brendan McNamara
Those 1,000 frames per second emanate 3D images of the actors' faces that go true in to the game, set in 1940s Los Angeles, where gamers fool around a detective.
"The key short time in this diversion is the human communication between a investigator and a think that possibly mislead you or distortion to you, and you have to mark that."
This is a bet is to game's publishers, Rockstar, as it's untested technology.
If it works, MotionScan could be used in other games and even in the movie business.
Brendan McNamara said: "If you take all the strengths of what's great about a video diversion and you take all the strengths of what's great about motion picture and movie you can obtain this extraordinary new product.
"What that means is video games turn the earlier entertainment form is to 21st century."
See more screenshots from Rockstar's L.A. Noire
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