Pilestedt says the initial thing the testers attempted to do when personification PvP is spam ice shards -- an efficient technique that dominated opponents consistently during early testing. Thankfully, that's been balanced; the more ice shards a player casts, the reduction damage they treat proportionately. Additionally, damage is moreover scored equally to velocity, so the longer a player charges the ice shards, the more damage they will deal, that hopefully will give players with inducement not to spam.
Other changes talked about engage lamp projectiles and defensive auras, both of that have been tweaked considerably: beams right away have a future to damage the caster. Before, if a player throw a block and other player throw a beam, the lamp would blow up when discussion the block and wallop back the block caster. Now, the blowback affects the caster; a contingency be clever when determining to throw a beam, lest they spoil themselves. And as for auras, they right away offer full insurance from any spell using that element.
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