"The full diversion will be giveaway along with reward calm that may be purchased in-game," Long said. "Blacklight will underline a considerable number of improvements formed on the player feedback we've gotten. And you hope going free-to-play will shut that double back so you can reply even faster to player preferences." And hopefully give Zombie more resources (read: money) with that to exercise the responses, no doubt.
The new diversion will use Unreal Engine 3, but won't use any properties from its predecessor. New weapons, new levels, and new "mech" vehicles will be featured -- the latter of that may be seen in the singular expelled screenshot, above. Since it looks completely awesome, we're guessing that's going to be a microtransaction-based item.
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