The indies and not as big studios, on the other hand, were out in force. Beyond bringing playable versions of their games to the uncover -- even Fez was playable , is to initial time in a few years of growth -- the indie studios brought themselves . They one after another the convention of right away enchanting with attendees and, often, solicited game-testing feedback on the fly.
"I approached PAX East as a three-day playtest session. we schooled so ample about what functions and what doesn't only from station in the back and watching how people played the game," Fez co-developer Phil Fish told Joystiq. "It's moreover an extraordinary spirit speed up to be told by so many people that your diversion is great."
The same box practical for Shoot Many Robots dev Demiurge Studios. "People were frequently unhappy that they'd have to wait for in lines surpassing two hour waits is to bigger titles at the show, that authorised us to swoop in and let people fool around Shoot Many Robots with a ample more medium wait," college of music head Albert Reed told us. "I think many of the indie booths had identical successes."
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