Sunday, March 6, 2011

XBLIG Facts: Nazi-killing A No-no, Income A Yes-yes

For any person who publishes an Xbox Live Indie Game, Microsoft takes 30 percent of the revenue, leaving 70 percent is to diversion maker. Even more engaging are a few of the restrictions for games. James Silva of Ska Studios mentioned it's unfit to have an XBLIG pretension where the player kills nazis, for example.

"That's similar to an fundamental human correct that's been taken divided from us," Silva said. "We grew up on murdering Nazis." Silva then went on to give an version about a diversion process he had, about a rugged hill human who hunts people, but it turns out XBLIG isn't murder-friendly, either.

We've followed up with Microsoft for a few more data on the discipline of Xbox Live Indie Games.

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