Suda, of course, accepted the intention, adage that "strange equals flattery for us." And besides, "Actually, EA has always esteemed the punk stone style. It was unequivocally easy, and you had a lot of freedom. EA is not only a hulk corporation, but they're very accepting." He mentioned that Grasshopper pitched the diversion to EA -- even though after that in the same interview, he told us that it was at EA's solicit that the diversion became a shooter. "We wanted to do good with the Western market," Suda said, "and you wanted to have that dare of developing shooters," and so the college of music agreed.
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